Wolfenstein: Cyberpilot is a Wolfenstein VR game. The game is set 19 years after the events of The New Colossus and one week before the event of the Youngblood. Here, the player acts as a combat android created by the Nazis but is reprogrammed to work for the French Resistance by taking control of a variety of different Nazi robots and turning them against their creators. Unlike previous games, Wolfenstein: Cyberpilot was created specifically for the VR platform. The experience is rail-free, allowing the player to enjoy the freedom one would expect of a first-person shooter. (from Wolfestein fandom wiki)
I worked on Wolfenstein: Cyberpilot as both an Engine and Gameplay Programmer.
My main missions on the game were:
- The movement and the “charging” attack of the Panzerhund robot the player controls.
- The multiple VR interactions the player can do, including the robot’s cockpits.
- Integrating some features from the Havok Physics Engine which were needed for the development of the game.
- Integrating a modern IK system to the game’s engine and using it to give the player a VR fullbody.
For more information, you can visit the Steam page of the game.