About me

Passionate about videogames ever since childhood, I decided at a very young age that I wanted to make games.

My first ever encounter with videogame-making was when I was 6. We had an MSX2 and a book with the games’ code. Back then I did not really understand what I was doing as I was simply copying the code from the book onto the MSX2’s editor.

Then, when I was 9, we got a computer and Half-Life, a game which changed my life. Half-Life came with its level editor, Worldcraft, and I spent countless hours making levels for my own enjoyment with it.

I also played with multiple other game editors such as RPG Maker or Multimedia Fusion.

Then, Half-Life 2 came out and again, with its own level editor. Similar to what I did with Half-Life in my childhood, I started making levels for Half-Life 2 as well.

Thinking I could put my Valve Hammer Editor skills into use, I then sent an application when I was 16 to the Black Mesa and Operation Black Mesa teams and got hired by the latter as Level Designer. In parallel to this, I started learning programming in C and C++ and experimented using Half-Life and Half-Life 2 source codes.

I had to eventually leave the Operation Black Mesa team due to lack of time but I kept prototyping things on my own in C/C++.

Once done with high school, I started studying Computer Science at Supinfo in Lille. Parallel to this, I was working with friends on a MMORPG called Dragon Raja which is still running at the moment.

After three years at Supinfo, I heard the school SupinfoGame at Valenciennes opened courses for programmers and since all I wanted in the end was to make games, I left Supinfo to join SupinfoGame directly in the 4th year. There, I had the opportunity to meet many people who are as enthusiastic as me with videogame-making; I could learn a lot of new things I would have not learned at Supinfo, and I had to occasion to work on multiple interesting projects.

One of the projects I worked on while at SupinfoGame was “Seed”, a game I made with 3 other students (Hadrien Saiget, Jonathan Toti-Butin and Sophie Conchonnet). Seed won the Gold Medal at Imagine Cup France in 2013 and the Bronze Medal at Imagine Cup International the same year.

After college I worked for 9 months at Ubisoft before joining  at Arkane Studios in 2015. At Arkane I had the opportunity on working on many great games such as Dishonored 2. In late 2018, I decided I wanted to move on my own so I left Arkane Studios after 4 years spent there. I have since been working independently within my self-founded company Reddium.