Tom Clancy’s Ghost Recon Wildlands is a tactical shooter game set in an open world environment and played from a third-person perspective with an optional first person view for gun aiming. Players play as members of the Delta Company, First Battalion, 5th Special Forces Group, also known as “Ghosts”, a fictional elite special operations unit of the United States Army under the Joint Special Operations Command.
The game takes place in Bolivia in July 2019. The country has become increasingly unstable as the Santa Blanca, a previously minor Mexican drug cartel, gains more power and influence within the country to the point where Bolivia has become a narco-state and the world’s largest producer of cocaine. The rise in power of this drug cartel concerns the United States Government, as Santa Blanca’s influence has begun to spread beyond Bolivia. The last straw comes when a bomb targets the U.S. embassy in La Paz and its intended target, DEA agent Ricardo “Ricky” Sandoval, is kidnapped, tortured and then killed by the Santa Blanca. As a result, the United States initiates Operation Kingslayer, a joint operation between the CIA, DEA, and JSOC. The United States Army dispatches a fireteam of elite special operations unit called “Ghosts” to destroy the cartel and reveal the connection between Santa Blanca and the local government.[4] The Ghost team consists of Ghost Leader “Nomad”, Tactical Gunner “Midas”, Engineer “Holt”, and Sniper “Weaver”. The Ghosts individually make their own way into Bolivia. They rendezvous and are brought to the mission area in Bolivia by helicopter along with their CIA contact, Karen Bowman, who was also a close friend to Ricky. When they land in the province of Itacua they are met with Pac Katari, leader of the Kataris 26, the only resistance against Santa Blanca. Pac Katari gives them their first mission – to recover Amaru, an older man whose ideologies inspired him to found the Kataris 26, now captured by the Santa Blanca. After this mission, the Ghosts are more or less free to tackle the cartel in any way and order they see fit. (from Wikipedia)
I have worked on Ghost Recon: Wildlands during my six months internship at Ubisoft Paris from June 2014 to December 2014.
There, I have worked as an Engine Programmer on making interfaces and tools using the in-house NavMesh and Pathfinding libraries for both gameplay programmers and level designers.
This was my first real experience in the video game industry and I have learnt a lot from it.
For more information, you can visit the Steam page of the game.