Dishonored 2 is an action-adventure stealth video game developed by Arkane Studios and published by Bethesda Softworks. The sequel to 2012’s Dishonored, the game was released for Microsoft Windows, PlayStation 4, and Xbox One on 11 November 2016.
The game takes place in the fictional city of Karnaca. After Empress Emily Kaldwin is deposed by the witch Delilah Copperspoon, the player may choose between playing as either Emily or her Royal Protector and father Corvo Attano as they attempt to reclaim the throne. Both Emily and Corvo employ their own array of supernatural abilities, though the player can alternatively decide to forfeit these abilities altogether. There is a multitude of ways to complete missions, from stealth to purposeful violent conflict, navigated through a sandbox environment. (from Wikipedia)
I have joined Arkane Studios in April 2015 to work on Dishonored 2 as an Engine and Tools Programmer.
As an Engine and Tools Programmer, my responsabilities were :
- Creating and improving tools in collaboration with the content team.
- Creating new tools for the programming team.
- Improving and managing the build system.
- Optimizing the game, mainly memory optimizations.
- Fixing bugs reported by the QA team.
Dishonored 2 was my second experience in AAA game development and a title I am really proud to have worked on.
For more information, you can visit the Steam page of the game.